﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace OneOfAll.Common.Models
{
    public class MaterialsResourceModel : BaseModel
    {
        private int money = 0;
        public int Money
        {
            get { return money; }
            set { money = value; RaisePropertyChanged(); }
        }
        private int food = 0;
        public int Food
        {
            get { return food; }
            set { food = value; RaisePropertyChanged(); }
        }
        private int wood = 0;
        public int Wood
        {
            get { return wood; }
            set { wood = value; RaisePropertyChanged(); }
        }
        private int stone = 0;
        public int Stone
        {
            get { return stone; }
            set { stone = value; RaisePropertyChanged(); }
        }
        private int iron = 0;
        public int Iron
        {
            get { return iron; }
            set { iron = value; RaisePropertyChanged(); }
        }
        private int copper = 0;
        public int Copper
        {
            get { return copper; }
            set { copper = value; RaisePropertyChanged(); }
        }
        private int cloth = 0;
        public int Cloth
        {
            get { return cloth; }
            set { cloth = value; RaisePropertyChanged(); }
        }
        private int silk = 0;
        public int Silk
        {
            get { return silk; }
            set { silk = value; RaisePropertyChanged(); }
        }
        private int gem = 0;
        public int Gem
        {
            get { return gem; }
            set { gem = value; RaisePropertyChanged(); }
        }
    }
}
